Subscriptions that developers can implement in their experiences have been talked about since 2019, and it’s finally on the horizon. Here is what is known so far:
All features of Subscriptions discussed in this article are currently unreleased and may be modified or removed without notice. Explorers of the Metaverse is not liable for any damages or injuries which may result as of these features.
Not just 1 type of subscription
There won’t be just 1 type of subscription: Roblox plans to categorise subscriptions into 3 types which are Currency, Durable and Consumable.
Durable subscriptions are the most familiar for those who have used other platforms - providing access to a permanent feature. Currency subscriptions are similar to Roblox Premium, where the player receives a set amount of currency each billing cycle whilst Consumable subscriptions give players items which are temporary in nature.
The differences between these 3 subscription types will be explained in a Creator Documentation page.
Only monthly (for now?) but different currencies?
There is only 1 billing cadence currently listed: monthly. More may be added in the future.
There is a listing for “Currency” inside the subscription creation flow. However, developers will be exclusively paid in Robux.
Different platforms, different earnings
Roblox will handle subscription deployment to multiple platforms. Alongside the subscription name and description displayed inside Roblox, it appears that a different subscription name can be displayed within app stores themselves (Xbox, Apple App Store, Google Play Store etc.). This name cannot be modified once set inside the subscription creation flow. Roblox will charge a higher rate for players purchasing a subscription through these app stores rather than the Desktop app.
Only for experiences
Subscriptions are only available for experiences. Furthermore, developers may have to pay (currency currently unknown) to create a subscription.